game:GetService("ReplicatedStorage").framework.Systems["Interactive Player HUD"].Functions.teamChange:InvokeServer("Comal County Fire Department")
task.wait(2)
while true do
for Stuff, Player in ipairs(game.Players:GetPlayers()) do
if Player.Character then
game:GetService("ReplicatedStorage").ToolEvents.Place:InvokeServer("Cone", Player.Character:GetPivot() * CFrame.new(0, 0, -1.5))
game:GetService("ReplicatedStorage").ToolEvents.Place:InvokeServer("Cone", Player.Character:GetPivot() * CFrame.new(0, 0, 1.5))
game:GetService("ReplicatedStorage").ToolEvents.Place:InvokeServer("Cone", Player.Character:GetPivot() * CFrame.new(1.5, 0, 0))
game:GetService("ReplicatedStorage").ToolEvents.Place:InvokeServer("Cone", Player.Character:GetPivot() * CFrame.new(-1.5, 0, 0))
game:GetService("ReplicatedStorage").ToolEvents.Place:InvokeServer("Cone", Player.Character:GetPivot() * CFrame.new(0, 2.5, 0))
end
end
task.wait(.1)
end
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