
FE Part Drag (Anti De-Sync)
2mo ago

Description
== Avilogist's FE Part Drag ==
This script took me about 2 weeks to script, i didn't actually think i'd get it working but here it is!
FE Part Drag
Any game with unanchored parts you can drag and it is FE (filtering enabled) where the server and client both see it.
YES <-- Other people will see where you drag the part, it has a 0MS delay if de-sync does no occur.
# FEATURES #
- Anti De-Sync, this script attempts to prevent de-sync from occurring, if so it tries to re-sync. If all fails, a red outline will show of where the server currently believes the part is (what the other clients see)
= HOW TO USE =
- Hold right click on an unanchored part to drag
- Use Q&E to control the distance
Tags
networkfepartcontrolop





Comments
if you have any enquiries please let me know!
this is the best network ownership bypass i had ever seen, "FE kill all" via velocity is crazy too, your scripts are peak bro tysm
hi i tried the script and its good, i have a problem and few suggestions my problem is that i couldnt paste the script on solara until i took the actual script from the github. idk why but it gives me an error when i run the script as a loadstring. (its an error on the executor, it says the error is on line 1708 when the script itself is 300 lines long lol) my suggestion: add a esp to see unanchored parts that are collidable. add a feature that flings a chosen player using the parts. thanks!