local screenGui = Instance.new("ScreenGui")
screenGui.Name = "CustomFPSGui"
screenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
local frame = Instance.new("Frame")
frame.Name = "FPSFrame"
frame.Size = UDim2.new(0, 300, 0, 150)
frame.Position = UDim2.new(0.5, -150, 0.5, -75)
frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
frame.BackgroundTransparency = 0.5
frame.BorderSizePixel = 0
frame.Parent = screenGui
local uiStroke = Instance.new("UIStroke")
uiStroke.Thickness = 2
uiStroke.Color = Color3.fromRGB(0, 0, 0)
uiStroke.Parent = frame
local textBox = Instance.new("TextBox")
textBox.Name = "FPSBox"
textBox.Size = UDim2.new(1, -10, 0, 30)
textBox.Position = UDim2.new(0, 5, 0, 5)
textBox.BackgroundColor3 = Color3.fromRGB(240, 240, 240)
textBox.PlaceholderText = "Enter FPS value"
textBox.Text = ""
textBox.ClearTextOnFocus = false
textBox.Parent = frame
local sendButton = Instance.new("TextButton")
sendButton.Name = "SendButton"
sendButton.Size = UDim2.new(1, -10, 0, 30)
sendButton.Position = UDim2.new(0, 5, 0, 40)
sendButton.BackgroundColor3 = Color3.fromRGB(0, 150, 0)
sendButton.TextColor3 = Color3.fromRGB(255, 255, 255)
sendButton.Text = "Send"
sendButton.Parent = frame
local rollUpButton = Instance.new("TextButton")
rollUpButton.Name = "RollUpButton"
rollUpButton.Size = UDim2.new(0, 30, 0, 30)
rollUpButton.Position = UDim2.new(1, -35, 0, 5)
rollUpButton.BackgroundColor3 = Color3.fromRGB(200, 0, 0)
rollUpButton.TextColor3 = Color3.fromRGB(255, 255, 255)
rollUpButton.Text = "-"
rollUpButton.Parent = screenGui
local function makeDraggable(frame)
local dragging = false
local dragStart = nil
local startPos = nil
local function update(input)
if dragging then
local delta = input.Position - dragStart
frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end
frame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
game:GetService("UserInputService").InputChanged:Connect(update)
end
makeDraggable(frame)
local function updateCustomFPS()
while true do
local args = {
[1] = textBox.Text
}
game:GetService("ReplicatedStorage").FPSUpdateEventIKnowYouReCheater:FireServer(unpack(args))
wait(0.01)
end
end
updateCustomFPS()
sendButton.MouseButton1Click:Connect(function()
local remoteName = textBox.Text
local remoteEvent = game.ReplicatedStorage:FindFirstChild(remoteName)
if remoteEvent then
remoteEvent:FireServer()
else
warn("Remote not found: " .. remoteName)
end
end)
local isFrameVisible = true
rollUpButton.MouseButton1Click:Connect(function()
if isFrameVisible then
local tweenService = game:GetService("TweenService")
local tweenInfo = TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut)
local tweenGoal = { Size = UDim2.new(0, 300, 0, 30) }
local tween = tweenService:Create(frame, tweenInfo, tweenGoal)
tween:Play()
tween.Completed:Connect(function()
frame.Visible = false
end)
isFrameVisible = false
else
frame.Visible = true
local tweenService = game:GetService("TweenService")
local tweenInfo = TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut)
local tweenGoal = { Size = UDim2.new(0, 300, 0, 150) }
local tween = tweenService:Create(frame, tweenInfo, tweenGoal)
tween:Play()
isFrameVisible = true
end
end)
Comments
AI Generated Script
its patched sadly