local player = game.Players.LocalPlayer
local gui = player:WaitForChild("PlayerGui"):WaitForChild("PoopBalancingUI")
local container = gui:WaitForChild("BalancingContainer")
local movingBar = container:WaitForChild("MovingBar")
local sweetSpot = container:WaitForChild("TargetZone")
local offsetRightScale = 0.07
while true do
local targetPos = sweetSpot.Position
movingBar.Position = UDim2.new(
targetPos.X.Scale + offsetRightScale, 0,
targetPos.Y.Scale, targetPos.Y.Offset
)
task.wait(0.0002)
end
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